2010년 12월 27일 월요일

Surreal final

Re-revised version of surreal





revised version of surreal


what is essential is invisible to the eye
- Le Petit Prince

2010년 12월 7일 화요일

Process movies

1. Projection mapping


2. Final project

Final movie

Surreal
what is essential is invisible to the eye
- Le Petit Prince


Please watch in the full screen.

Process

1. Maya modeling
I made transform animations using maya.
Each object turns into a Korean word.



2. Boujou tracking
I took videos from Sky Park near Sang-am Worldcup stadium.
(Videos will be taken more places after BLISS...)





3. Maya+Boujou
I put video+boujou tracking camera and maya model together.





2010년 12월 5일 일요일

Storyboard

Storyboard
- There are big unidentified flying objects in the sky. 
- They move slowly and become parts of the cityscape.
- In the final scene, each ufo rotates or moves then changes to a Korean character.
- Therefore, we can identify the message.
- 보이는 것이 전부는 아니다. 중요한 건 눈으로 보이지 않아.
- What is essential is invisible to the eye. - Le Petit Prince.







Schedule
- 보이지 않아. (Bliss 12/8)
- 중요한 건 눈으로 + 보이지 않아. (Final 12/15)



2010년 12월 4일 토요일

Boujou test

Finally, I complete a late test of Boujou.
Boujou4 + Maya 2011

2010년 11월 23일 화요일

Test movies

# 1




# 2



# 3

Idea Sketch

Concept: Typo + Surrealism

I started from the children novel, 'Blue bird', which is about the adventure of two children to find a blue bird.
I'll make the adventure to find something(happiness..) excluding the start and the end of novel.
Background of story is changed to the city, Seoul.
Among the everyday scenes of Seoul, we can find something special!

references






2010년 11월 7일 일요일

Concept Development : Cure, repair and mediation

Buildings are getting older and older. But there doesn't exist a proper repair for them.
Especially in Seoul, small buidlings are very old and destructible.
I know there is a realistic reason, like money. So I just want to transform these buildings nicer using a visual imagination.




Here are some examples for repair using Lego in Berlin.





This is a good example using painting in Busan moon town.



This is a bad example.



2010년 10월 24일 일요일

Texture animation - Final

I made several texture animations using maya and after effects.
This POV is for a real projection.


- Still images

- Video

Mapping procedure

To get a right point of view for the projection, following steps are required:

1. Put a model on the desk, and move a projection to the right position.
2. Run Photoshop and make a black canvas, 1024x768.
3. Mark with a white dot on each vertex.
4. Draw a line on each edge.
5. Import a trace image to Maya-imageplane.
6. Move a maya model to fit for the trace image.
7. And rendering!

*Step 6 is the most annoying. We should know that our model may not match perfectly. I moved vertices of a maya model a little to match with a trace image.


These are pictures from the class.




Making a complex model



As I've posted on previous articles, step for making a model is:
maya → pepakura → A0*2 + foam board*3
I used three 1t foam boards instead of 2t foam board for shapeness.


2010년 10월 17일 일요일

Maya texture animation












I made several texture animation for this project. It worked quite well but was faster than what I expected. I should change rendering option. (24fps is too fast.) Also, I think that there needs some interval during the animation. I will try more.

2010년 10월 2일 토요일

Practice for projection mapping - semi-complex model

make a big semi-complex model using foam board.


1. Procedure
similar to a procedure of making a mini model except:
- make a mini model(A4) before printing a drawing.
- print on A0. (costs 7,000 won to print using a plotter)
- put a printed paper on a foam board* for durability.
* foamax is preferable, but it's hard to work at home.
* I'm not sure which order is more effective;
ⓐ make a model → put a foam board under the model
ⓑ put the paper on a foam board → make a model

2. First Shot
I made a model mainly using extrude, polygon split and merge tool. But there was a face that was inside the model, probably error from merge. While not recognizing that, I saved an obj file and let it export to a drawing. After I completed  a mini model, I found the problem and fixed it. (Around edge no.14 is the problem. It's a really thin face that I didn't intend.)

3. Final Model
I modified the model and made a small one again. I was able to find some awkward points from the small one. Then, I got a final model.

My big semi-complex model.








Screenshots.

Small model before the final one.


4. Big Semi-complex Model
a. cut the paper roughly
b. put the paper on a foam board (used 3M 75)
c. cut them finely
d. make cuts along folding lines and remove flap parts of the foamboard
e. make a model